Hello! đź‘‹ I’m Irene, a passionate explorer of the Unreal universe since 2018. My journey with this amazing engine started a few years back, and since then, I haven’t stopped exploring its boundless possibilities.

I know Unreal Engine 4 and 5 like the back of my hand (or even better). I’ve been on a rollercoaster of exciting projects—some took off into the stellar space of success, while others decided to make an unexpected stop at the sketch station.

My last three projects were like those fleeting dreams that vanish before you can catch them, but I still have some wild and cool sketches that will make you see the sparks of creativity that ignited at that moment.

And yes, I have something special tucked away: a super simple demo that represents the seed of one of those great ideas that never fully blossomed! 🚀 I’m always ready for the next journey through digital worlds, creating unique experiences that leave people with a smile on their faces and eager for more.

So, are you ready for an out-of-this-world adventure with me? Get ready to take off into fun and creativity with Unreal Engine!



The bunkers
The protagonist's house

2030: Technical and Clear Game Description

2030 is an innovative open-world role-playing game developed with the premise of presenting three distinct and diverse factions in a persistent conflict. The game focuses on the story of Sandra, a human character without supernatural abilities, who becomes entangled in a millennia-long enmity between humans, wolves, and hybrids.

Key Elements:

1. Three distinct factions:
Humans: Represent common humanity without special abilities but with their own cunning and adaptability.
Wolves: Creatures with supernatural abilities and strong social bonds, representing the wild nature and resilience.
Hybrids: A mix of humans and wolves, combining supernatural abilities and a connection to both factions.

2. Open world:
– The game unfolds in a vast open world filled with details and opportunities to explore, interact, and complete quests.
– Players can freely navigate between different areas, including bunkers, laboratories, parking lots, and Sandra’s house.

3. Sandra’s story:
– Sandra, a powerless human, is the central character and becomes a catalyst for the plot’s development.
– She disappears from the main map, triggering a series of events involving the three factions and their attempts to find her.

4. Initial maps:
– The game features three initial maps: a bunker, a laboratory, and her personal parking, along with her house.
– Each map has its own relevance to the plot and offers different challenges and gameplay opportunities.

Game tone:
2030 is presented with a clear and simple technical tone, focused on providing an immersive gaming experience through advanced graphics and polished gameplay mechanics.
– The narrative is designed to immerse the player in a complex and exciting story unfolding in a detailed and diverse world.

This technical and detailed approach aims to provide players with a unique experience in an open world full of challenges and strategic decision-making in the context of an epic conflict between the factions.

Ground Zero

Note: Unfortunately, GroundZero remains unreleased due to migration challenges and lack of funding.

The Factions and the Game

Ground Zero revolved around a society divided into eight dominant factions: Fire, Air, Water, Rock, Metal, Spirit, Clover, and Volcano. Each faction held dominion over a part of the world, adding a unique layer of complexity and intrigue to the game. Candidates fought for survival and glory in this dynamic arena, a place where every day was a battle for existence.

The Objective: Survival of the Fittest

The main objective of Ground Zero was simple yet challenging: to survive at all costs. The game challenged contestants to navigate treacherous territories, from cities to caves, forests, and mazes, equipped with deadly traps and hidden surprises. With the CRYS system, an intelligent artificial intelligence, controlling the battlefield, candidates had to devise strategies and adapt quickly to overcome their opponents and the challenges posed by the environment.

The CRYS System: A Game-Changing Element

Central to the Ground Zero experience was the CRYS system, an intelligent artificial intelligence that guided the chaos within the battlefield. The CRYS stations concealed deadly traps and the game’s most formidable weapons, posing both a risk and an opportunity for players. Unlocking clan battles and CRYS battle levels was the key to facing this challenge and potentially gaining an advantage over competitors.

The History of Lara

You can see the first sketch of the level with its legend.

Lara, the protagonist of our story, resides in a world of diverse races. Intrigued by her own origins, she embarks on a mission to the forest in search of answers. The objective is to locate a tree house or cave within the forest and acquire two vital vials—one for life and another for stamina—essential for a laboratory experiment.

The player ventures into the forest, guided by enigmatic signs, depicted in a minicinematic. Along the way, two optional zones present themselves. The first is a quest to uncover ancient runes, possibly holding key insights. The second is a journey to find a hidden camp containing clothes and a pendant, likely significant for a future task or quest. Lara’s expedition promises a thrilling adventure and a potential revelation of her mysterious lineage.

If you want to read more the two Quests download the pdf


These are some of the levels I have created in Far Cry 5 Arcade and you can play them. Important: In all levels there is a limit to the number of enemies, animals, buildings, etc.

The level consists of finding the important enemies, killing them and getting out of the level. You can do it in stealth or in a crazy way. Both are available for the player’s choice.

This is a multiplayer level and you can fight six against six.
The idea is that for a period of time both teams kill each other and the one with the most kills wins.