Adepts Arena

An innovative fantasy physics-based FPS — we’re also bringing our vision to VR.

I worked on the Alpha assembly and the implementation of the logic in Unity, adapting to the tools created by the programmers and reporting the detected bugs. 

 
 

UnderCover

As a level designer at Sigtrap, I created immersive combat experiences and challenging levels. I prototyped and scripted mechanics to ensure smooth gameplay. Implemented enemies, weapons and items while respecting the game’s vision. Integrated consistent narrative and progression into each level. Performed extensive testing to improve quality and engagement.

 

Go Animals

Free card game for cell phones developed in Unity.

Description:

Go Animals is a free card game where players explore the planet’s wildlife, travel to different regions of the world, collect and upgrade animals, join clans and compete to be the best.

Responsibilities at Level Design:

Themed area design: developed different environments such as a tropical island, a mysterious forest and other unique areas, each with its visual identity and mechanics adapted to the local fauna.

Spatial progression curve: I organized the player’s progress between zones, controlling rhythm, unlocking and difficulty to maintain constant interest.

Narrative-spatial integration: I designed the levels to reflect the player’s story and the ecosystem of each location, giving meaning to each discovery.

Direct work in Unity: I created and tweaked the levels in the engine, implementing triggers, animations, navigation and basic logic for functional testing.

Iteration based on testing: I performed usability tests and adjusted layout, flow and visual elements to improve the player’s understanding and experience.

 
 
 

River

 

Snow

 

Forest

 

Karla

 
 
 
 

Manu y Karla

 

Concept Karla

 

Ground Zero

Design of a labyrinth using Unity tempering GroundZero.

Gameplay of the GroundZero. If you want to play click on the button below.

 

New Level Idea for Overwatch 2: Hero Master Mode

Documentation

  • A one pager describing the goal of your round, level you picked and the general direction of the course
  • A 2D map of the course
  • A design document describing details of your course

2D Map

All the items from the level

All the enemy from the level

All the structure of the level.

Level designer

Go Fishy Go Goldie!

Spacecraft level design

Spacecraft level design

Spacecraft level design

Spacecraft level design

Earthy Level Design

Earthy Level Design

Action Adventure and Puzzle

is a part design of a 2.5D platform/adventure game with elements of puzzles and combat.​

 

These three levels combine light and combat mechanics to create a dynamic experience. The player must collaborate with the dog to activate the Sunbeam, a key mechanic that transforms the environment and affects enemies.

Puzzles and Gameplay Integration
The puzzles in this level are designed to take advantage of the Sunbeam mechanic. Their purpose is to progressively teach you how to manipulate light to advance, solve challenges, and strategically engage enemies.

Types of Puzzles
Sunbeam Activation Puzzles

Mechanics: You have to stand on his silhouette on the ground and summon the other character to activate the Sunbeam.
Challenge: The ray has limited time, so the player must move fast before it disappears.

Level Structure
Tutorial Zone: Teaches how to activate the Sunbeam and how to use it to unlock paths.
Intermediate Zone: Introduces enemies and combined mechanics (platforms + light).
Advanced Zone: Tests everything you’ve learned with more challenging puzzles and moving enemies.
Impact on Gameplay
✔ Fluidity: The combination of puzzles and combat keeps the pace dynamic.
✔ Accessibility: Designed for casual players with intuitive progress.
✔ Rewarding Exploration: Secrets and optional collectibles encourage curiosi

 

Catzzle

Move the objects in order to reach the end.

 

Puzzle 1

Puzzle 2

The Dark City

Here you can see the 9 level designs I created for the dark city.
In the first levels, you learn how to move and use the skills and as you level up you get to know the different enemies.

Nivel 9
Nivel 7
Nivel 8
Nivel 5
Nivel 6
Nivel 4
Nivel 2
Nivel 3
Nivel 1
previous arrow
next arrow

Map of The Cave (Unity)

The player finds the cave where a secret sect that has been killing people and stealing artifacts for millennia is hiding. 

The kinematics follow one of them through the forest and suddenly he disappears. The forest is dark and the player must find the cave door and follow the enemy’s whistle

He will also have to pass several underwater tests with a puzzle. In the cave he must get to the ceremony room and retrieve the stolen artifact before it is used. 

The end will be frantic because the battle against the boss and all the soldiers will be a fierce fight. The fight against the sorcerer will leave the place quite broken and the foundation won’t hold and the cave will start to collapse and the player will have to escape or stay underground forever. 

When you go out at the end and turn around you see a Mayan temple collapsing.