Welcome to my story, I’m Irene!
Since I was a child, I had two great passions: telling stories and illustrating them. Discovering the amazing world of design was a turning point that led me to become a game and level designer. For me, every project is an opportunity to tell a unique and captivating story.
Becoming a level, combat, gameplay and narrative designer has been the result of a constant search to understand how to build those experiences that really mark us as players. Each project is an opportunity to experiment with emotion, pacing, architecture and mechanics to bring to life worlds that feel authentic and memorable.
I’ve worked on indie and AA projects, collaborating with multidisciplinary teams where the learning never stops. I like to think that I design not only playable spaces, but also memories.
If you want to know more about me, my journey or just chat about design… write me or look me up! ✨
Adepts Arena is a first-person adventure game for PC and VR, with advanced physics-based mechanics. Master the power of the earth element, learn new abilities from the ancient spirits and help them in their war against the sinister army of Golems!

Echoes of the Core is a third-person platformer that takes you deep into the planet. Step into the shoes of the Traveler, a young man born under the rule of the Brotherhood of the Eternal Core, a secret society that for generations has protected the hidden power that once transformed entire civilizations.
Your mission is to undergo the Trial — a descent into the very depths of the planet — and prove your worth to obtain this hidden power before the Brotherhood. However, this won’t be easy: along the way, you will face countless challenges and tests that will determine whether you are worthy of such immense power.
As the Traveler ventures deeper into the abyss, he will uncover what truly happened to the ancient civilizations and why they mysteriously vanished without a trace.
The truth lies within the Earth’s core, where ancient civilizations forged their empires far from the surface. Your destiny is written — face adversity and become the hero of the prophecy.

Here you can see level designs in different Tools. Also ideas of mechanics, stories, characters that I have designed for different games.