Adepts Arena

An innovative fantasy physics-based FPS — we’re also bringing our vision to VR.

I worked on the Alpha assembly and the implementation of the logic in Unity, adapting to the tools created by the programmers and reporting the detected bugs. 

 
 
 

UnderCover

As a level designer at Sigtrap, I created immersive combat experiences and challenging levels. I prototyped and scripted mechanics to ensure smooth gameplay. Implemented enemies, weapons and items while respecting the game’s vision. Integrated consistent narrative and progression into each level. Performed extensive testing to improve quality and engagement.

 
 

Go Animals

Free card game for cell phones developed in Unity.

Description:

Go Animals is a free card game where players explore the planet’s wildlife, travel to different regions of the world, collect and upgrade animals, join clans and compete to be the best.

Responsibilities at Level Design:

Themed area design: developed different environments such as a tropical island, a mysterious forest and other unique areas, each with its visual identity and mechanics adapted to the local fauna.

Spatial progression curve: I organized the player’s progress between zones, controlling rhythm, unlocking and difficulty to maintain constant interest.

Narrative-spatial integration: I designed the levels to reflect the player’s story and the ecosystem of each location, giving meaning to each discovery.

Direct work in Unity: I created and tweaked the levels in the engine, implementing triggers, animations, navigation and basic logic for functional testing.

Iteration based on testing: I performed usability tests and adjusted layout, flow and visual elements to improve the player’s understanding and experience.

 

River

 

Snow

 

Forest

 

Karla

 
 
 
 

Manu y Karla

 
 

Concept Karla

 

New Level Idea for Overwatch 2: Hero Master Mode

Documentation

  • A one pager describing the goal of your round, level you picked and the general direction of the course
  • A 2D map of the course
  • A design document describing details of your course

2D Map

All the items from the level

All the enemy from the level

All the structure of the level.

Level designer

Ground Zero

Level designer

Diseño de un laberinto utilizando el temple de Unity. 

Video del laberinto creado en Unity GroundZero. Si quieres jugar dale al boton de abajo.

Go Fishy Go Goldie!

Spacecraft level design

Spacecraft level design

Spacecraft level design

Spacecraft level design

Earthy Level Design

Earthy Level Design

Catzzle

Mueve los objetos para llegar al final.

Puzzle 1

Puzzle 2

The Dark City

Aquí puedes ver los 9 diseños de niveles que he creado para la ciudad oscura.
En los primeros niveles aprendes a moverte y a usar las habilidades y a medida que subes de nivel vas conociendo a los diferentes enemigos.

Nivel 9
Nivel 7
Nivel 8
Nivel 5
Nivel 6
Nivel 4
Nivel 2
Nivel 3
Nivel 1
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Map of The Cave (Unity)

El jugador encuentra la cueva donde se esconde una secta secreta que lleva milenios matando a personas y robando artefactos.

La cinemática es que sigue a uno de ellos por el bosque y de repente desaparece. El bosque está oscuro y el jugador debe encontrar la puerta de la cueva y seguir el silbido del enemigo. Además que tendrá que superar varias pruebas debajo del agua con puzzle.

En la cueva debe llegar a la sala de ceremonias y recuperar el artefacto robado antes de que lo usen.

El final será frenético porque la batalla contra el jefe y todos los soldados será una lucha encarnizada.La lucha contra el brujo dejara el lugar bastante roto y los cimientos no aguanta y la cueva se empezará a derrumbar y el jugador deberá escapar antes de que se quede bajo tierra, para siempre.

Cuando sales al final y te das la vuelta ves un templo  maya derrumbándose.